Runtime debugging

Like I said earlier, I fixed all the compile errors and moved onto runtime errors.

Currently the kernel weave function spits out garbage in place of partitions. I spent most of yesterday trying to figure out what was wrong. It’d be nice to have Vasco to bounce thoughts off, hut he’s still recovering from his surgery.

I tried printf statements in a loop to try to access the partitions before and after kernel execution. This leads to a segmentation fault. Runtime debugging is generally hard on the GPU.


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